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Saturday, March 19, 2011

Hitting the big city

So I've started having a serious play around with procedural town generation. It's still VERY early days at the moment, but the above image sort of gives you a rough indication of the direction I'm going and the steps that my algorithm takes to get there. What I'm currently ending up with is a really cool layout of the buildings, but really crappy buildings themselves.

But then again, the dungeon generation used to be god-awful until I refined it a bazillion times, and this IS just revision 1 of the town generator, so you should see a really bad-ass procedural town generator at the end of this.

Stay tuned!

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