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Sunday, September 25, 2011

What we've been up to...

So we've been pretty busy! (yep, too busy to update this blog even!)

Lots has been happening, so I figure I'll just list it all out:

- Developing some point of sale for the upcoming convention. I have a life-sized elven ranger in my living room!
- Working hard to finish adding the magic system into the new advanced lighting engine, with some pretty awesome looking results (better than the early demo I posted earlier in the week)
- Added a new spell, Lightning Bolt! It's more powerful than Fireball but sucks more mana to cast.
- Almost totally reconfigured the game to be able to be played in HD widescreen mode! Looks very sexy!
- Generating some new assets that you'll get to see later in the development cycle.
- Started adding in some of the fantastic new sound effects being produced by Roland Shaw.
- Added an intro sequence to introduce the teams responsible for the game.
- Incorporated some of the new music
- Finalised the alpha tester list.

Through all of this I've been pretty damn ill given that it's flu season where I am, so that has slowed me down much more than I'd like.

So what's coming next? Well, my trusty whiteboard keeps track of that for me:

- Add some extra weapon types to the game ready for the demo
- Finish the new trap system (waiting on some sound assets)
- Make armour functional in the game
- Add the slimline U.I option (for the non-old school players)
- Finish adding the magic system into the advanced lighting engine (almost done!)
- Add in the extra armour types (waiting on some art assets)

So my dance card is pretty full, as is some other members of the team. We're pretty excited about the upcoming convention, and also the fact that the alpha build is VERY close to being ready to send to the testers! It's just been a bit hard to polish off the last few little things that need doing, but it will happen, and hopefully the testers don't find too many problems with the build so that the demo can be delivered to you fine people as soon as possible!

One last thing: in case you didn't know about one or more of them, we're making use of all of the major social networking services to gain attention to the game. Please help support the project by visiting and, more importantly, sharing these links to all of your friends! The more people we get joining us on these services, the bigger our game launch can be!


I can't describe enough how awesome it would be to have these links shared around! And of course don't forget the official site!

Until next time!

7 comments:

  1. Nice work, sounds like the steam is picking up somewhat. When we get closer to the demo being released in a few months I'll make a thread on the SomethingAwful Forums (which if you guys don't know is one of the biggest forums.
    Last thread I made for an indie game was for Dungeons of Dredmor and it's up to some 300k views and 5600 posts.) If they like it, it's a huge boost of popularity.

    Anyhow. Did I make it in the tester list? :P

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  2. Haha you did! The official list is on the Facebook page, but I should really get around to updating the website, too.
    The SomethingAwful post sounds cool. I've heard of SomethingAwful but never ventured there myself. Given the amount of time I've been putting into the game, I've sort of lost touch with everything else! I'm even going to be holding off playing Skyrim until the demo is launched. Now that's commitment!

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  3. Nice. Got the email and all. Is there anywhere I can reach you personally eventually (or anyone else taking care of the testers)? Without spamming the original yahoo email I mean. Or is the new adress good for that? I have a couple suggestions which may optimize testing if you're interested.

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  4. Hi Matt, the Gmail account would be best for that, however, this isn't our first rodeo. For my day job I am a developer and am regularly involved with testing. I'd like to hear your ideas, but please don't take it the wrong way if we stick with the system that we've got in place :)

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  6. (Had to delete cause you can't edit comments on blogspot and I forgot to say something)

    Sounds good, it was actually just one suggestion but that was before I saw how the system worked here. (It was a suggestion for a tester IRC channel to help testers focus or work together for some gameplay aspects or bugs. Helped immensely in some past games I've tested on, though we didn't have your system either.) S'all good.

    Sorry if it sounded presumptuous earlier haha, I wasn't trying to imply you guys didn't know what you were doing at all.

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  7. Haha, no, no. I wasn't thinking that. We've just had this whole thing planned out for a couple of years now, in order for it to all go as smoothly as possible!

    The group chat idea is a good one, but I find that when people band together to look at something, then can tend to fall into each other's thinking rhythms, so I prefer to keep people thinking separately as they tend to find more things!
    But the cards are empty when it comes to the Beta test (full version) so who knows! A group test may well be implemented!

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