Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

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Sunday, October 23, 2011

Early days, but still...

So we're nearly at the completion of the dungeon portion of the game, and, just for fun, we've started playing with linking the procedural engine in with countryside generation. You've seen some early countryside videos before, but they were mostly hand-designed, rather than procedural. Take a look at this short clip:

So this is SUPER early of course. Still no trees or other obstacles and with REALLY dodgy texturing, and also no water bodies or towns yet, but it's a start! This will develop RAPIDLY, so keep an eye on the updates here. What you see in the video there is a roughly 3x3km area of terrain that was designed entirely by the computer. It created those hills and the little valley between them, etc. Our engine manages to create some really natural looking shapes, which we're very happy with.

So yeah, this will look much better quite soon, so keep an eye out!

And just for fun, and to keep you updated, here's a look at the new widescreen interface for those of us who will be playing the game on widescreen or hi-def monitors!

Enjoy that, and we'll be back soon!


  1. Looks quite good. Don't have anything to say on the terrain yet really, but a couple observations about the UI.

    The minimap and player screen really need to be stretched to the right, it looks really strange.

    I read something about two UIs before, can you elaborate on that? I know this UI is supposed to be inspired from the old games and I'm not against it, but (personally) it's not very... pleasant to look at in my taste. Compared to the more advanced graphics the game will have.

  2. Yeah, there will be two UI options. One will be the one you see in the screenshots (though a little different as it's not 100% done yet) and that is to appeal to the classic RPG gamers who are used to games such as Might & Magic, Eye of the Beholder or Wizardry.
    The second UI style will be a slimline, modern looking one, where the entire screen is taken up with the player's viewport and there will be slim controls around the outside. A bit like what is done in games such as Oblivion and Skyrim. More for the modern gamer than anything.