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Thursday, November 3, 2011

Achievements Sneak Peek

So Malevolence is going to have a dynamic achievement system in the game for the lovers of that sort of thing. Reaching achievements gives the player a decent XP boost to help them level up faster, so they're well worth aiming for, but at the same time not mandatory.


We've mentioned them in the past, but now thought we'd give you a look at which ones you will get to aim for in the demo!

- The "BRAAAIIINNNNSSS!!!" achievement is awarded for killing zombies
- The "Gimli" achievement is awarded for killing goblins
- The "Hide and Seek" achievement is awarded for finding secrets
- The "Horny Swordsman" achievement is awarded for killing minotaurs
- The "Imp-Aler" achievement is awarded for killing imps
- The "Majere" achievement is awarded for learning spells
- The "Money Box" achievement is awarded for finding chests
- The "Ooh Shiny!" achievement is awarded for finding rare items
- The "Orks Must Die!!!" achievement is awarded for killing orks
- The "Parfait" achievement is awarded for killing ogres
- The "Slayer" achievement is awarded for... Just... Killing...
- The "Steve Irwin" achievement is awarded for killing Lizardmen
- The "Tasslehoff" achievement is awarded for disarming traps manually
- The "What's the Worst That Could Happen?" achievement is awarded for drinking unidentified potions

Yeah, there are some pretty vague references in there, but hey, it's our game and we'll have fun if we want to! haha

The full version will of course have MANY more achievements, but you'll be able to find all of the above in the demo and each time you get the achievement, you'll have to work extra hard to get to the next level of that achievement!

More soon!

2 comments:

  1. Nice, I always like Achievements with actual in-game benefits. Ever considered adding different bonuses other than XP (i.e. something along the lines of making slightly more damage against enemies of a certain type, lowering vendor prices a little etc.)?

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  2. Hello! I think this is your first comment here... Welcome! Well, we have a very interesting way of managing character stats, which will be getting its own post fairly soon. When you read how that works, you'll get a good idea of how this system with XP will work :) It's not like other games!

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