So in the last post we discussed the new attack graphic idea. In this post we show you what it would look like!
In case you missed the last post, we were toying with the idea of getting rid of the visible weapon in the player's viewport and replacing it with a sort of "swoosh" graphic when you swung your weapon. A bit like a modern version of what you used to get in the old classics that Malevolence is paying homage to.
Why would we do that after having the visible weapons for so long? Well, there are a couple of reasons:
1) The visible weapons can often look tacky to the fans of the classic old games (and we're really aiming this game at them)
2) The items in the game are procedurally generated, which means we'd have to model, texture and animate hundreds of different weapons so that the player would have some sense of variety in their weapons, which would add literally months to our development time.
We had quite a few people suggest that we just allow users to toggle the visible weapons, which is all well and good, but that doesn't solve problem #2 above...
So to better outline what we were going for, we did up a rough version of what it would look like and made a video of it in action for you to have a look at and tell us what you think!
The video is also a chance to check out some of the amazing artwork by Rachel and Natalie, as well as hear the incredible vocal talents of David Doyle and Samuel Drake! But let us know what you think of our 'swooshes' because we're really liking them a lot over here!
Also, please keep in mind that Malevolence is in the running for this year's Indie Game of the Year award, and it needs your votes to do it! So please go to this page and click the big pink button at the top to give us your vote! And tell all your friends!
And, as always, be sure to join us on the social networks!