As you know, I've been working on the quest system. Well, a big part of that has been getting the map system working, because I need to be able to show quest markers, and location markers. That in itself is quite a feat in an infinite world.
But in adding that functionality, I stumbled across a problem. For some reason things weren't displaying properly at all... I knew how the map code SHOULD work, but for some reason it wouldn't behave properly, even though the code was correct. I decided to look deeper and what do you think I found? I found the bug that had been preventing biomes and oceans from working!
Not only does this mean that the game's scope is now finally on track, but it means that the game world can finally be locked down!
I won't get too technical on the topic, but here are a couple of videos showing (very, very early and basic) biomes and oceans working!
I'm very excited... Expect to see BIG things happening in the game's development now that the world is locked down... BIG things...